package putao.ui.assets
{
	import flash.display.DisplayObject;

	public class Assets
	{
		//按钮素材
		[Embed(source="skin.swf", symbol="BtnDefault")]
		public static const BtnDefault:Class;
		[Embed(source="skin.swf", symbol="BtnDisabled")]
		public static const BtnDisabled:Class;
		[Embed(source="skin.swf", symbol="BtnPressed")]
		public static const BtnPressed:Class;
		[Embed(source="skin.swf", symbol="BtnRollover")]
		public static const BtnRollover:Class;
		
		//单选按钮素材
		[Embed(source="skin.swf", symbol="RadioDefault")]
		public static const RadioDefault:Class;
		[Embed(source="skin.swf", symbol="RadioDisabled")]
		public static const RadioDisabled:Class;
		[Embed(source="skin.swf", symbol="RadioPressed")]
		public static const RadioPressed:Class;
		[Embed(source="skin.swf", symbol="RadioRollover")]
		public static const RadioRollover:Class;
		[Embed(source="skin.swf", symbol="RadioSelDefault")]
		public static const RadioSelDefault:Class;
		[Embed(source="skin.swf", symbol="RadioSelDisabled")]
		public static const RadioSelDisabled:Class;
		[Embed(source="skin.swf", symbol="RadioSelPressed")]
		public static const RadioSelPressed:Class;
		[Embed(source="skin.swf", symbol="RadioSelRollover")]
		public static const RadioSelRollover:Class;
		
		//复选按钮素材
		[Embed(source="skin.swf", symbol="CheckDefault")]
		public static const CheckDefault:Class;
		[Embed(source="skin.swf", symbol="CheckDisabled")]
		public static const CheckDisabled:Class;
		[Embed(source="skin.swf", symbol="CheckPressed")]
		public static const CheckPressed:Class;
		[Embed(source="skin.swf", symbol="CheckRollover")]
		public static const CheckRollover:Class;
		[Embed(source="skin.swf", symbol="CheckSelDefault")]
		public static const CheckSelDefault:Class;
		[Embed(source="skin.swf", symbol="CheckSelDisabled")]
		public static const CheckSelDisabled:Class;
		[Embed(source="skin.swf", symbol="CheckSelPressed")]
		public static const CheckSelPressed:Class;
		[Embed(source="skin.swf", symbol="CheckSelRollover")]
		public static const CheckSelRollover:Class;
		
		//窗口素材
		[Embed(source="skin.swf", symbol="FrameActiveBG")]
		public static const FrameActiveBG:Class;
		[Embed(source="skin.swf", symbol="FrameCloseDefault")]
		public static const FrameCloseDefault:Class;
		[Embed(source="skin.swf", symbol="FrameCloseDisabled")]
		public static const FrameCloseDisabled:Class;
		[Embed(source="skin.swf", symbol="FrameClosePressed")]
		public static const FrameClosePressed:Class;
		[Embed(source="skin.swf", symbol="FrameCloseRollover")]
		public static const FrameCloseRollover:Class;
		[Embed(source="skin.swf", symbol="FrameInactiveBG")]
		public static const FrameInactiveBG:Class;
		[Embed(source="skin.swf", symbol="FrameMaxDefault")]
		public static const FrameMaxDefault:Class;
		[Embed(source="skin.swf", symbol="FrameMaxDisabled")]
		public static const FrameMaxDisabled:Class;
		[Embed(source="skin.swf", symbol="FrameMaxPressed")]
		public static const FrameMaxPressed:Class;
		[Embed(source="skin.swf", symbol="FrameMaxRollover")]
		public static const FrameMaxRollover:Class;
		[Embed(source="skin.swf", symbol="FrameMinDefault")]
		public static const FrameMinDefault:Class;
		[Embed(source="skin.swf", symbol="FrameMinDisabled")]
		public static const FrameMinDisabled:Class;
		[Embed(source="skin.swf", symbol="FrameMinPressed")]
		public static const FrameMinPressed:Class;
		[Embed(source="skin.swf", symbol="FrameMinRollover")]
		public static const FrameMinRollover:Class;
		[Embed(source="skin.swf", symbol="FrameNormalDefault")]
		public static const FrameNormalDefault:Class;
		[Embed(source="skin.swf", symbol="FrameNormalDisabled")]
		public static const FrameNormalDisabled:Class;
		[Embed(source="skin.swf", symbol="FrameNormalPressed")]
		public static const FrameNormalPressed:Class;
		[Embed(source="skin.swf", symbol="FrameNormalRollover")]
		public static const FrameNormalRollover:Class;
		
		public static function getDisplayObject(c:Class):DisplayObject
		{
			return new c();
		}
	}
}